Zigantic LLC

Game Insights From Real Users

Our large and unbiased player network gives you a deep understanding of player action and response for your game.

Our Services

Zigantic's vision is simple: We deliver real feedback from avid gamers that empowers developers to create the best game possible.

Want to get your game tested? Start here.

If you are part of Game Dev London, click here for testing.

Or become a tester here.

The Testers

True gamers. Gaming is not just a job for our reviewers, it is a lifestyle.

Validate Your Game

We give you insights about what hooks players, identify what causes player drop-offs, and uncover what stimulates users.

Do It Efficiently

We lower your new product release costs, helping you maximize your budget for go-to-market activities.

Derive Deep Insights

Connect first-hand with players to ask deeper questions and to derive key insights for effective design feedback.

Pricing

Bronze Package

$6.99/review

Includes highly useful written feedback to improve your game


  • Written User Review/Feedback






Silver Package

$11.99/review

Allows you to gain in-depth feedback by having reviewer contact info


  • Written User Review/Feedback
  • Reviewer Contact Info




Trend Analysis

$39.99

A detailed analysis of trends accross all player reviews.


  • Overall Trend Summary
  • Screen Recording AI-Based Analysis
  • Exact Steps to Improve Your Game

Testimonials




Team

Self-described gamers and geeks. In early 2017, Vignav and Rishab found themselves connecting two of their strongest passions (entrepreneurship and gaming) to help independent game developers to build the world's best games. To achieve this ambitious goal, they built a proprietary panel of play-testing experts across the globe, and Zigantic was born.

From then on out, we've understood how instrumental feedback is in augmenting a game for the better. It's what has led us to believe in the power of crowdsourcing and playtesting to drive impactful change. Today, we're a determined team on a mission to change the way games are developed throughout their lifecycle. We provide developers with the resources to break through barriers and clear hurdles to make their games revolutionary.

We see success in our customers' success, and thus we work hard to find solutions to the problems they face. Share your goals with us, and together, no matter what, we'll help you accomplish great feats with your games and then celebrate your success. Zigantic is backed by The Indus Entrepreneurs (TiE) Seattle. TiE is a global organization founded with the goal of fostering entrepreneurship and supporting startups from conception to completion. Zigantic is also mentored by a group of experienced advisors from industry giants Microsoft, Amazon, PayPal, and Box.

Roger Garfield

Vignav Ramesh

Co-Founder, CEO

Vignav Ramesh is currently a junior at Saratoga High School in Saratoga, California. He codes in Java, HTML, Python, and more; he competes in tennis tournaments; he is a state finalist and national competitor in speech and debate; he plays double bass in a youth symphony; he is an AMC 10 Distinguished Honor Roll holder and AIME qualifier; and his team has reached Worlds in the First Robotics Competition. Vignav writes for the Northwest Youth Journal, was a Team America Rocketry Challenge finalist, and is a Duke TIP and JHU CTY qualifier.

Roger Garfield

Rishab Mohan

Co-Founder, CMO

Rishab Mohan is a junior at The International School located in Bellevue, Washington. He is a member of TiE Young Entrepreneurs 2017-18 Cohort (global business plan winner with co-founder Vignav Ramesh), and won first place in the Original Project Design sector at the Washington State Computing for All Computer Science Competition along with Vignav. He is robotics fan and First Lego League Semi-finalist, a U.S. National Under-13 Cricket Champion, an AMC 8/10 honors student, and an under 17 Northwest badminton champion.

Roger Garfield

Sahil Kancherla

CTO

Sahil Kancherla is a senior at Tesla STEM High School. He has a passion for business and computer science and is constantly seeking new avenues to expand his skills. His hobbies include FBLA, TSA, and novel programming projects. He also loves playing football with his friends and cricket competitively, where he has won the national tournament representing the Northwest Region. He has also traveled overseas to India and Sri Lanka to represent the country.

Roger Garfield

Arav Manchanda

VP Marketing and Sales

Arav Manchanda is a senior at Interlake High School located in Bellevue, Washington, and currently takes AP and IB courses including CS & Business Management. He is very passionate about sports, and plays squash for the PRO Sports Club in Bellevue, in addition to competing around the country in tournaments. He also plays cricket, and was selected to the Northeast Regional Cricket Team.

Zigantic Intern Program Alumni

Vihaan Dheer, iOS App Development | Fall 2018 - Summer 2019

Dhreethi Rathore, PWA Development | Summer 2019

Sourish Murthy, PWA Development | Summer 2019

Tejesh Anand, Mobile App Development | Summer 2019

Sage Khanuja, Brand Design | Fall 2018

Arnav Manchepalli, Marketing and Sales | Summer 2017

Zigantic has sponsored:

Partners
Partners

Common Questions

How do I know that my game will be in the right hands at all times? (safety from plagiarism)

Our users/testers are game aficionados who like to play games (not develop games). We require every user to sign our EULA agreement and a Non-Disclosure Agreement which ensures game confidentiality and protection of proprietary information.

What stage of development of game can we use Zigantic?

Most independent game developers work with Zigantic in beta, pre-release or early access stages, when user feedback is critical for engagement and adoption. During this phase user feedback can be incorporated to shape the final release of your game. However Zigantic can be leveraged for released applications as well when “play test” results are needed. It is important, though, for your game to be accessible and stable for our users to test and experience.

Do you offer volume discounts for games which require more user feedback at a high frequency?

Yes, Zigantic’s pricing structure provides volume discounts. The more feedback you require the lower your price per user.

How does Zigantic’s user-based pricing work for my game?

Zigantic charges on a per-user basis so that you're only paying for your actual user feedback for questions created by game developers. We built this pricing model based on customer feedback - our customers have told us it is valuable for them to obtain answers to specific questions.

Featured Articles



interviewed by:



Also recognized by: