Game Insights From Real Users

Our large and unbiased player network gives you a deep understanding of player action and response for your game.

Our Services

Zigantic's vision is simple: We deliver real feedback from avid gamers that empower developers to create the best game possible.

The Reviewers

True Gamers. Gaming is not just a job for our reviewers, it is a lifestyle.

Validate Your Game

We give you insights about what hooks players, identify what causes player drop-offs and uncover what stimulates users.

Do It Efficiently

We lower your new product release costs, helping you maximize your budget for go-to-market activities.

Derive Deep Insights

Connect first-hand with players to ask deeper questions and to derive key insights for effective design feedback.

Plans Built For Every Developer

Bronze Package


Includes highly useful written feedback to improve your game

  • Written User Review/Feedback

Silver Package


Allows you to gain in-depth feedback by having reviewer contact info

  • Written User Review/Feedback
  • Reviewer Contact Info

Platinum Package


Everything plus a focus group, for the developer to interact with our reviewers.

  • Written User Feedback
  • 5 minute screen recording
  • Focus group with player
  • Reviewer Contact Info



Self-described gamers and geeks. In early 2017, our founders found themselves connecting two of their strongest passions (entrepreneurship and gaming) to help independent game developers to build the world's best games. To achieve this ambitious goal, they built a proprietary panel of play-testing experts across the globe, and Zigantic was born.

From then on out, we've understood how instrumental feedback is in augmenting a game for the better. It's what has led us to believe in the power of crowdsourcing and play testing to drive impactful change. Today, we're a determined team on a mission to change the way games are developed throughout the lifecycle. Since true champions have the will to break through barriers and clear hurdles, we have persevere to overcome challenges.

We see success in our customer's success, hence we work hard to find solutions to problems. You share goals with us, and together with our colleagues and community, no matter what, we help you accomplish even greater feats and celebrating with you. Zigantic is backed by The Indus Entrepreneurs Seattle(TiE Seattle). TiE is a global organization founded with the goal of fostering entrepreneurship, supporting startups right through the entrepreneurial life cycle. Zigantic is also mentored by a group of experienced advisors from industry giants Microsoft, Amazon, PayPal and Box.

Common Questions

How do I know that my game will be in the right hands at all times? (safety from plagiarism)

Our users/testers are game aficionados who like to play games (not develop games). We require every user to sign our EULA agreement and a Non-Disclosure Agreement which ensures game confidentiality and protection of proprietary information.

What stage of development of game can we use Zigantic?

Most independent game developers work with Zigantic in beta, pre-release or early access stages, when user feedback is critical for engagement and adoption. During this phase user feedback can be incorporated to shape the final release of your game. However Zigantic can be leveraged for released applications as well when “play test” results are needed. It is important, though, for your game to be accessible and stable for our users to test and experience.

Do you offer volume discounts for games which require more user feedback at a high frequency?

Yes, Zigantic’s pricing structure provides volume discounts. The more feedback you require the lower your price per user.

How does Zigantic’s user-based pricing work for my game?

Zigantic charges on a per-user basis so that you're only paying for your actual user feedback for questions created by game developers. We built this pricing model based on customer feedback - our customers have told us it is valuable for them to obtain answers to specific questions.

Recognized By: